If the first method fails because your attacker is able to break through your defenses, then this method requires careful planning with routing and resources used. The attacker, though, loses units for the fight. You don't lose units on the fight for defense. It's best to get a balance of close (fast/light melee/heavy melee) and far (long/short) ranged units that will optimally win you on your defense and keep the attacker at bay (24 hours) by them losing or retreating from the fight. Read on which method will suit your needs/time:Ĭreate your troops and station all on the defense team. ![]() if you absolutely can’t collect on time then for Techtree Goods buildings you can mitigate losses by splitting into smaller amounts more often.After so much testing of theories and actually putting them into practice, I have decided to put together a little guide for those who are playing the game for the first time. Only thing you really have to worry about are goods buildings, sets and special production buildings. Why should a player not enjoy the game by utilising it to its fullest? That includes attack and counter strategyįor the plundered there are options available to prevent plunderers from ever being able to touch your city even if they’re successful ![]() People don’t usually sign up to any game expecting to play one hand behind their back which makes it an even more unusual expectation that your opponent would do so.
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